Anamanaguchi

5/18 ANAMANAGUCHI, Time Wharp, Infinity Shred @anamanaguchi at TheSinclair‎ - @BoweryBoston @LeaguePodcast #MM #chiptune

 

Saturday, May 18 // ALL AGES 7:30 PM

ANAMANAGUCHI
with Time Wharp, Infinity Shred
$13 Advance / $15 Day Of Show

Tickets at Ticketmaster // This event is all ages


The Sinclair is general admission standing room only. 
Tickets available at TICKETMASTER.COM, or by phone at 800-745-3000. No service charge on tickets purchased in person at The Sinclair Box office Tuesdays-Saturdays 12-7PM, or at the Royale box office Fridays from 12-6PM.

http://www.ticketmaster.com/event/01004A74AD55AE97?brand=sinclair
FB Event: https://www.facebook.com/events/243240112481096/

52 CHURCH STREET
CAMBRIDGE
MA, 02138
617-547-5200


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ANAMANAGUCHI


http://anamanaguchi.com/

The birth of Anamanaguchi must have taken place in the middle of mankind’s greatest sugar high. Oh, there could have been ‘shrooms there too, but we’re betting that it had more to do with loads and loads of pure cane sugar, swallowed in liquid, cubed, granulated or processed form, in copious amounts. It was Jolt soda, cake, ice cream, candy and everything else in between. It was on the sunniest of days and all colors were vibrant and searing. Everyone involved with the delivery and responsible for the creation of this new life-form was coming off of its greatest night of slumber ever and there was an open-ended world to shred and conquer. The rosy-cheeked little thing came out of the womb, was slapped on the ass by the jovial delivering doctor and started laughing hysterically, blowing disco ball kisses in between its unprecedented fits of joyous rapture. The band, an instrumental electronic band from New York, was drawn to Nintendo game consoles, arcade games and all of the plinking and high-score sounds that were coming out of them, ringing in its ears like magical coos. It immediately set out to write punishing and inspired music that would comprise a mixtape that would be the chosen composition of the sky to accompany every plane jumper, skydiver and parachuter. It’s a little known fact that the second anyone takes a leap out of the open hatch of an airplane, thousands of feet above ground, for any recreational purpose whatsoever, the music of Anamanaguchi is suddenly blasting into the ears of those plummeting folks. It’s louder and more exhilarating that any of us down here on the safe ground could ever imagine and it’s a secret that those jumpers keep to themselves, having signed a binding Anamanguchi non-disclosure agreement before pulling the chute cord. The bronzed music was chosen for such an important placement, in part, because as those jumpers land on the run, often on a beach or an open field, the only thing they want to do is jump up and down and rage out with some freaky dance moves for 5-to-10 minutes. The music, as contractually obligated, continues on - at obscene volumes - for that amount of time and these people do their dances.

New York City (2003 – present)

Anamanaguchi is a four-piece group from New York City that combines guitars with the thick, electronic tones of a Nintendo Entertainment System. With driving, dynamic and melodic tracks, they focus on creating sounds that seem bigger than their hardware. A member of the artist collective 8bitpeoples, Peter Berkman has been creating chiptune music since 2003. They have since toured across the country and briefly in the UK and Ireland. Their debut, ‘Power Supply’ EP, was released in 2006 as a free download through 8bitpeoples and has since received over 50,000 downloads.

They also recorded ‘Scott Pilgrim vs. the World: The Game (Original Videogame Soundtrack)’ for the videogame. Their latest full-length album, ‘Dawn Metropolis’ was released March 3, 2009 and features 7 brand new songs sure to rock your face.


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Time Wharp

http://timewharp.com/
https://www.facebook.com/timewharp
Astro Nautico / JASS

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Infinity Shred

http://infinityshred.com/home/
https://www.facebook.com/infinityshred

Discontent with the now, Infinity Shred create music which aims to be the digital harbinger by which the human race once again dreams of tomorrow.


Through years of friendship forged on a shared love of skateboarding and screen printing, Damon Hardjowirogo and George Stroud originally founded the band in 2007 as Starscream. With the 2011 release of the final Starscream LP, “Future, Towards the Edge of Forever,” came the addition of Nathan Ritholz on guitar as well as a collective yearning amongst the members for creative growth by exploring digital synthesis beyond the sole use of the 8-bit hardware as a means of composition.


The group creates multi-chapter electronic anthems inspired by the hopefulness of the space age tinged by the dark feelings that arise in the members when faced with the prospect that the human race may not find it’s way in to forever. Additionally the band creates accompanying visuals for their live shows (performed by or with the help of artist Jean Y. Kim) that clearly illustrate the members’ love of  skateboarding and the bands obsession with the aesthetic of the Italo Disco / Space Synth era.

 

EARTH PRIME TIME: USAGI YOJIMBO: WAY OF THE RONIN GAME & LECTURE AT MFA

 

USAGI YOJIMBO - WAY OF THE RONIN GAME
Stan Sakai created the rabbit ronin Usagi Yojimbo nearly 30 years ago. Usagi may seem familiar to hardcore fans of Teenage Mutant Ninja Turtles for his guest appearances there. This weekend, as part of a special event and samurai exhibition at the Museum of Fine Arts Boston, Sensei Sakai and game developer Mike Levine of HappyGiant are slated to talk about the first Usagi video game in over 25 years, Usagi Yogimbo: Way of The Ronin (iOS / Android). We spoke with Mike about what to expect about from the game, the exclusive MFA Samurai Saturdays level, and about working with a master of the comic book form by way of bringing this fun side-scrolling sword and slashing game to market.

 
DIGBOSTON: Hi Mike – Thanks for coming! Can you tell me please about HappyGiant and what your role is there?

MIKE LEVINE: HappyGiant is my company, most of the company and myself have been in the games industry for 10-20 years. I worked for LucasArts in the ’90s for most of it and worked for some startups out in San Francisco. I came back here and started my own companies includingPileated Pictures, which was well known in Massachusetts for working with Hasbro and other properties. We were lucky to make some money and we’re now focused on mobile and the new company, HappyGiant.

Have you been a developer for a long time, or writing games for that long?

At LucasArts, I worked in the art department, constantly developing new techniques to create art. I would sit between really amazing artists and the programmers and we were in the middle making it all work in the games.

I’ve been a writer, designer and art director. We’re a small company so we all wear many hats.

Is this your first mobile game?

No, we’ve been doing it for a few years. We slowly crawled into it. We’ve done Zhu Zhu Pet Hamsters and last summer we did the app for The Dictator film. We are also known for our high end pet sims Dolphin Paradise: Wild Friends. There’s another one that just came out, Orca Paradise: Wild Friends. We did Orca at the same time as Usagi. We used the Unity game engine to make both the games.

 

Very cool. Can I ask…are you a comic book fan?

Yes I am.

Usagi Yojimbo No. 1 - Stan Sakai

Usagi Yojimbo No. 1 - Stan Sakai

Have you been a Usagi Yojimbo fan for as long as I have?

Probably not. I grew up reading comics, now my kids are reading my comics. I was a heavy Marvel guy, Walt Simonson’s Thor, Frank Miller’s Ronin and Dark Knight Returns. I read all the Lone Wolf & Cub books. I knew of Usagi, but don’t remember reading it. The story goes that a couple of years ago, my friend brought me 5-6 Usagi books and urged me to read them.

As soon as I started reading them, I couldn’t put them down, I read one after the other. When I got to Book 10 or 12, I decided, “This needs to be a game”!

It came together very smoothly with Dark Horse and Stan and getting in touch with them. I like to think when things are meant to be, things go smoothly, and this was one of those cases.

[READ MORE AT DIGBOSTON.COM]